(05-21-2023, 01:45 AM)Snarl Wrote:(05-21-2023, 12:23 AM)Infolurker Wrote: LOL, you will enjoy this... I am actually going to post a thread about the fallacy of bugging out.
Please start on Day 10, because most of the guys he was talking about in that video are gonna be dead by the end of Day #9.
Know what I like to ask _serious_ peppers when it's just me and them in the room: "And, just how many sets of handcuffs and leg-irons do you own already?"
Due to previous employments, I own 4 sets already... but I don't figure on taking prisoners in a SHTF scenario, so the point is abstract. I also have two sets of body armor, but don't figure on using that, either - too hot and scratchy, and limits mobility too much, but still, I've got it if I need it!
In all honesty, after the first two weeks, fighting is going to be just a minor part of survival. By then, most of the weeds will have been burned. The bigger part is generating and stashing supplies. I think it's TC 31-21a, Caching Techniques, that will be the more important aspect of making it through the first year or two. Raiders can't take your stuff if they can't find it, and having it cached "around" makes un-assing your AO a lot easier and simpler if they do show up unexpected. He who fights and runs away lives to fight another day - by ambushing the bastards on their way out. They get what little you have at base, and that's all, while your cached stuff is "out there" to provide your own sustainment, and provide the materiel for your counter-ambush of the Bad Guys on their way out, when they will least expect it. You DO already have the choke-points and ambush positions on all your approaches already mapped out, don't you?
Hanging their corpses in trees on your approaches to rot down as a warning to other would-be raiders is optional. (once the carcasses DO rot down, mounting their skulls on pointy sticks along your approaches can be an effective deterrent against the fainter-hearted wannabe "raiders" - it leaves visitors with a "here there be cannibals" vibe). The more folks you can deter through psychological operations, the fewer you'll have to expend ammo on.
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