@ Imitator
It occurs to me that the neurons/synapses of the fly's brain and functioning is a 'frozen in time' scenario so it may not allow for split-second actions required for, let's say, protecting the fly from being squished by a fly swatter.
I may be off on the wrong tangent because I didn't yet read the study, but it just seems to me to be a problem with AI/LLM, that being it can only function within the parameters from which it has to draw upon.
So here's an explanation of it's reaction to stimuli:
"However, in March 2026, researchers at Eon Systems PBC combined the FlyWire connectome with a physics-simulated fly body (NeuroMechFly v2) to create the first embodied brain emulation. This system enables the digital fly to:
Receive sensory inputs (e.g., taste, touch, vision) from a virtual environment.
Process these signals through the full connectome.
Generate motor commands that move the simulated body.
Close the loop: body movement changes sensory input, which feeds back into the brain.
This closed-loop system allows the simulated fly to navigate toward food, groom itself when dusty, and exhibit natural behaviors—proving it can react to stimuli in a biologically realistic way."
https://www.profolus.com/topics/scientis...-computer/
Notice it says closed-loop system within a virtual reality?
Can unknown reactions, not specified above, be generated without those stimuli being programmed into the virtual environment, such as escaping an approaching fly swatter?
It occurs to me that the neurons/synapses of the fly's brain and functioning is a 'frozen in time' scenario so it may not allow for split-second actions required for, let's say, protecting the fly from being squished by a fly swatter.
I may be off on the wrong tangent because I didn't yet read the study, but it just seems to me to be a problem with AI/LLM, that being it can only function within the parameters from which it has to draw upon.
So here's an explanation of it's reaction to stimuli:
"However, in March 2026, researchers at Eon Systems PBC combined the FlyWire connectome with a physics-simulated fly body (NeuroMechFly v2) to create the first embodied brain emulation. This system enables the digital fly to:
Receive sensory inputs (e.g., taste, touch, vision) from a virtual environment.
Process these signals through the full connectome.
Generate motor commands that move the simulated body.
Close the loop: body movement changes sensory input, which feeds back into the brain.
This closed-loop system allows the simulated fly to navigate toward food, groom itself when dusty, and exhibit natural behaviors—proving it can react to stimuli in a biologically realistic way."
https://www.profolus.com/topics/scientis...-computer/
Notice it says closed-loop system within a virtual reality?
Can unknown reactions, not specified above, be generated without those stimuli being programmed into the virtual environment, such as escaping an approaching fly swatter?
Truth fears no question. Anon