Explanation: They hide things in plain sight ... for example this game covers 'reality' ==>
Kult (role playing game)
Personal Disclosure: And here is how to escape it ... ==>
Kult (role playing game)
Quote:the entire visible world is an illusion (the Illusion) held together by a monotheistic belief which is unravelling to reveal the darker "reality" beneath—where nightmarish monsters lurk. The Illusion was created by the Demiurge to hold humanity prisoner and to prevent us from regaining the divinity we once had. In the absence of the Demiurge, sinister forces plot to keep humanity from realizing the truth, or even to plunge the world into an apocalyptic war to restore humanity's ignorance and blind faith in the divine order.
Personal Disclosure: And here is how to escape it ... ==>
Quote:Early editions of the game use "Mental Balance" as a gauge of player characters' sanity. Both a high or low (+25/-25) Mental Balance affects how normal people and animals react to the character. Characters with an extremely high or low Mental Balance can transcend the Illusion and regain their lost divine status through Awakening. This occurs if Mental Balance reaches +500 or -500.
A character's mental balance can move in a positive or negative direction due to trauma, influence from creatures or places, or by advantages and disadvantages from talents or traits, such as (on the positive side) animal friendship, artistic talent, body awareness, a code of honor, or (on the negative side) social ineptitude, addiction, paranoia, or a mystic curse. The further the character strays away from the zero point, the more sociopathic, strange or eccentric they become. Characters with a very high or very low mental balance start to involuntarily manifest outward physical signs.